It's night shift and you are in need of some cash. Try to avoid being detected by guards and steal the big diamond and the moneybag inside the storage room on the top left corner in the level. 

Move your character around by left-clicking anywhere on the ground. Toggle left shift to make him run faster or walk slowly. Hold the middle-mouse button and move your mouse to rotate the camera.

Right-clicking on an enemy to kill and to disguise like him. Other enemies won't detect you unless you kill someone  or carry your loot within their sight.

You can carry bodies by right-clicking on them. Click right once more to release the body you're currently carrying.

You can only carry one item at once. Make sure to carry both items to your starting position. And be careful: Even if disguised, guards will try to stop you once you are in the storage room (marked red).

Programmer: Deltanullnull, j0shtheboss

SFX: nic3core

Models: Phantom Sloth

Download

Download
NightShiftWin.zip 23 MB

Install instructions

If you're experiencing lag issues, try the downloadable version

Comments

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(+1)

I played your game ! It was great , it's a little laggy ( but I think it's because my computer is not really great ^^ ) , I like the disguise mecanics , but it's hard to transform because there is a lot of people in one room. Keep up the good work!

(+1)

Nice little stealth action game here. I really liked the characters and their animations. Once I read the description more carefully and learned that shift toggles running things because a lot easier -- before then I was getting pretty frustrated because there wasn't really a gap in the guards at walking speed, must've died like five times.

When you click on the walls when you're inside a room, it causes you to move outside the room you're in (I assume the walls are ignored in detecting where you want to move to). This caused me to run out of a room when I really didn't want to on multiple occasions. I feel like things would control better if when you click on a wall, it places you on the ground nearest to that side of the wall (So raycast to the mouse from the camera, then raycast down in the world to find the point on the ground if a wall was hit)

Hadn't really thought about clicking walls to go to the ground near it. That's a great idea though. Thanks for your feedback!